


The techniques shown in Introduction to Blender 2.8 have been extensively tested in the VFX and gaming industry. We’re taking a project through from start to finish – from setting up image planes, modeling the different pieces using industry-standard techniques, setting up shaders to finally lighting and rendering in Cycles. Knowing the features of Blender isn’t enough – you need to know how to use in practice. We cover everything needed to get started with Blender including core concepts in 3D, in-depth modeling tools, using modifiers, UV mapping, retopology, sculpting, demystifying the shader, Eevee Vs Cycles, rendering in Cycles and much more! All hotkeys are shown so you’ll easily be able to follow along. In this two-part series, you’ll learn both how Blender works and also how to use it for professional projects. Learn Blender 2.8 in the fastest way possible. Various helper Python modules have been added, removed or changed.Ī few terms have been renamed in the user interface, and the Python API follows along.FlippedNormals – Introduction to Blender 2.8 Title: FlippedNormals – Introduction to Blender 2.8 New toolbar, property layouts and icons require addon updates.Īdapting Your Addon for the 2.8 User Interfaceīlender 2.8 has a new UI that requires your addon to adapt.īlender was upgraded to the OpenGL core profile, which affects addons.Ī new API to run functions in specific time intervals.Ī number of utility methods related to animation and rigging have been added. To match the redesigned and reorganized Preferences UI, the Python API got updated too. The new view layers, collections, selection and dependency graph systems require updates to scripts.Ī few changes were made to the Mesh API, mainly the data structures for triangles tessellation. Module and class registration has been changed, all addons need to be updated to handle these. Addons and scripts will need to be updated to run on 2.80, both to handle the new features and adapt to changes to make the API more consistent and reliable.
